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The Story: Questline Walkthrough

Starbroken has a single main story arc that runs from your first mining haul all the way to a certified Dreadnought blueprint. It's a chain of STORY quests (non-abandonable, auto-unlocking one after the next) that doubles as the game's tutorial: each step teaches a system (mining, shields, fabrication, warp, planets, salvage, capital builds) and hands you the credits and gear to keep going.

This page is a roadmap, not a spoiler dump: a one-line summary of each step and who gives it, so you always know where you are and what's next. For how the quest system works (journal, tracking, reward kinds, objective types), see Quests and lore. For where the storyteller NPCs stand, see NPCs & Shops.

How the arc flows

STORY quests auto-unlock: finish one and the next is logged in your journal automatically. You can't abandon them. Each step grants a hidden story flag that gates the following step, so the chain only ever runs forward. The arc moves you geographically too: it starts at Hub Prime (Vega Reach, the home station), pushes you out through a stargate to Outpost Alpha in Solyn Cradle, then teaches your warp drive so you can reach drive-only space the gate network never touches.

A handful of named NPCs carry the whole story. You'll talk to them again and again:

NPCWhereRole in the story
The QuartermasterHub Prime (Vega Reach)Your first contact; runs the opening tutorial steps and the capital-build briefings
Stargate Watch OfficerHub PrimeGatekeeper of the gate network and the capital registry
The Outpost QuartermasterOutpost Alpha (Solyn Cradle)Frontier handler; refine + fabricate steps
The SalvagerOutpost AlphaIndependent salvager with her own three-job side arc and a mystery
Marcus HalloranHub PrimeCradle Library historian; wormholes and the deeper lore

The main arc, in order

Roughly twenty story steps, grouped into four acts. Rewards listed are the headline credits/items; most steps also grant a story flag.

Act I: Learn the ropes (Vega Reach)

#QuestGiverWhat you doReward
1First HaulThe QuartermasterBuy your starter Frigate, mine copper, sell it for your first credits25,000 cr
2Field Rations(auto)Buy a few Survival Rations from The Food Vendor so you're never running on empty2,000 cr
3Pull From the Fold(auto)Place the Fold Wave Harvester from your starter kit on your ship — it condenses your own Drive Cells, free3,000 cr + 25 Drive Cells
4Teeth and SkinThe QuartermasterBuy + fit a Shield Generator: skin before teeth12,000 cr
5Fit OutThe Quartermaster / VendorUpgrade to a Mark II Engine20,000 cr
6Required ReadingThe LibrarianBuy + read the Field Guide to Fold-Tech12,000 cr

Act II: Leave the nest (Solyn Cradle + first warp)

#QuestGiverWhat you doReward
7Through the RingStargate Watch OfficerFly the Vega–Solyn stargate, dock at Outpost Alpha14,000 cr
8Refine the HaulOutpost QuartermasterFit a Refinery, refine copper, deposit it12,000 cr
9The ForgeOutpost QuartermasterFit a Manufacturing module, fabricate + mount a Cannon Mk II14,000 cr
10The Unbound Road(auto)Fit a Warp Drive Mk I, jump to the Palewake drift (no gate reaches it)10,000 cr
11Groundfall(auto)Buy a pickaxe, land on planet Rustfall, mine iron, lift off before the sky falls12,000 cr
12The Long Way HomeThe QuartermasterTake a gate or your drive home to Hub Prime and report in10,000 cr

Act III: Into the Frontier

#QuestGiverWhat you doReward
13First BloodThe QuartermasterStock a Repair Kit + Shield Battery, hunt down a lone raider, report the kill18,000 cr
14Hard Lanes(auto)Fit a Mk II Shield and upgrade to a Cannon Mk II, ride the gate chain to the Frontier ring, kill three pirates, haul titanium30,000 cr + Cannon Mk III
15Pale LightMarcus HalloranTalk to Halloran about the wormhole openings, then bring back ten wormhole shards45,000 cr + 2 Shield Batteries

Act IV: Capital ships (the endgame)

This is where the gated capital blueprints come from; there's no other way to build a Battlecruiser or a Dreadnought.

#QuestGiverWhat you doReward
16Bigger Bones(auto)Earn 120,000 cr and buy a Cruiser (keep the Frigate for planets)25,000 cr
17Company InkThe QuartermasterFound or join a faction, fit a Fabricator Mk III, deposit refined titanium for the registry audit20,000 cr
18Keel and Cradle(auto)Post the capital assay: 3 void fragments, 30 refined platinum, 6 power capacitors10,000 cr + Battlecruiser Guardian BPC
19The Guardian(auto)Bring a Guardian-class Battlecruiser into service: fabricate the kit from your blueprint, then buy/redeem it at a Shipyard40,000 cr + T4 Manufacturing BPC
20Colossus ProtocolStargate Watch OfficerPost the deep-drift bond (80 tritanium crystals + 200 refined iridium) and hear the Watch Officer outColossal Dreadnought BPC

Finishing Colossus Protocol completes the main arc and unlocks the endgame capital builds. The Battlecruiser Guardian BPC and the T4 Manufacturing BPC are quest-only: you can't drop or buy them. The Colossal Dreadnought BPC also comes from this chain, but it isn't quest-exclusive: a Null Reaver can drop it at a 1% chance. Either way, this chain is the reliable path to a capital ship.

The Salvager's side arc

Off to the side, The Salvager at Outpost Alpha runs her own three-job chain. It's a SIDE track (abandonable, optional), but it threads the arc's central mystery: she's comparing salvaged hull plates against old Reach manifests and doesn't like what she's finding. It opens up once you've reached Outpost Alpha (after Through the Ring):

  1. First Job: deposit 40 copper as reverse-engineering feedstock (8,000 cr)
  2. Salvage Run: strip five structural hull plates for her inspection (15,000 cr)
  3. Long Jump: the far one: deep Wild Drift in the Korrhast sector for ten iridium, and a recording you bring back (60,000 cr + an encrypted recording)

That last job is the breadcrumb the rest of the mystery hangs on. Leave it there; the wiki won't spoil where it points.

A couple of other side quests stand alone too, like Cold Harvest (land on the frozen planet Palewake and pull titanium from its crevasses), which opens after your first warp.

Daily, weekly, and side quests

Beyond the story, the Mission Officer board at IPU stations carries repeatable contracts. They unlock as you hit the matching story flags (e.g. pirate culls open after First Blood, planet jobs after Groundfall, capital contracts after certification):

The repeatable board contracts are where you go for steady credits and, via the weekly Keel Contract, for re-issuing the Guardian blueprint after you've earned it once through the story.

See also