A distress beacon is a periodic galaxy event. Every so often a derelict ship drifts into an empty stretch of space carrying a hold full of salvageable cargo, and the whole galaxy hears about it in chat. Fly out, strip it with a salvage arm, and the haul is yours. It's a race — first one there keeps everything.
The server rolls for a beacon once a minute. The roll is probabilistic, tuned to spawn about one beacon per hour on average, so they're a recurring event, not a constant one. When a roll succeeds:
Up to 3 beacons can be live at once. Each one carries its own loot.
There's no ownership and no flagging — a beacon is open to anyone. The first pilot to reach it and strip it keeps the haul.
To claim one:
A few practical notes on salvaging:
If nobody claims a beacon, it fades after 20 minutes and the cargo is gone. The clock is real — a beacon deep in dangerous space can expire before a far-off pilot ever arrives.
Every beacon rolls its hold from a fixed table when it spawns. Each entry rolls independently, so two beacons rarely carry exactly the same haul:
| Item | Quantity (base) | Chance |
|---|---|---|
Structural Plating (component.structural_plating) | 2–5 | always |
Power Capacitor (component.power_capacitor) | 1–3 | 80% |
Refined Titanium (refined.titanium) | 3–8 | 70% |
Rare-Earth Ore (mineral.rare_earth) | 1–2 | 30% |
These are mid-tier crafting goods — the kind of components and refined metal that otherwise take a full mine-and-refine loop to produce, handed to you in one scoop. The rare-earth roll is the standout: rare-earth is otherwise only mined from planet surface deposits, so beacons are a second source of it (see Planets).
The quantities above are the base roll. The actual haul scales by the risk multiplier of the zone the beacon spawned in — the same lever that drives mining yield:
| Zone | Display name | Loot × |
|---|---|---|
| CORE | Patrolled Lanes (§a) | 1.0× |
| MID | Outer Lanes (§e) | 1.5× |
| FRONTIER | Frontier (§6) | 2.5× |
| NULL | Wild Drift (§c) | 4.0× |
So a beacon that drops in Wild Drift carries roughly four times the cargo of one in Patrolled Lanes. The catch is the trip: NULL has no NPC protection and full PvP, and you have to survive the flight out, the salvage, and the flight home — often with other pilots racing you for the same prize. A Wild Drift beacon is a fat reward you have to earn.
That tradeoff is the whole point. A Patrolled Lanes beacon is a safe, modest top-up; a Wild Drift beacon is a gamble worth running for.