Your first station

Continuing from Your first faction. A station is your faction's anchor in space — it claims territory (sovereignty), hosts your industry (refinery, fabricator), provides docking bays for friends + allies, and earns ongoing prestige.

What you need before starting

Step 1: Deploy the seed

Fly out to where you want the station. Park your ship near the spot (within ~300 master-sim blocks). Open the Construction Arm console on your ship (there's a console block tied to the arm — find it in your ship's cockpit).

Click "Deploy Seed" and pick your Outpost Seed from cargo. The seed is consumed, and:

You'll see the station's pose in space — a bare hull frame at this point, no modules, no defenses. You can fly around it, dock against it, walk inside the partial structure.

Step 2: Fill the manifest

The Construction Arm console shows your manifest progress: each required material + how much you've fed in. To deposit:

You can deposit in chunks. The manifest progress bar fills as you go. When everything's met, the station auto-commissions:

Step 3: Install modules

Like ships, stations are built from blocks-as-modules. Once active, walk into your station's interior. You'll see hull-painted floors with empty bay slots. Place modules from inventory:

You can keep adding modules over time — there's no "all at once" gate.

Step 4: Set the access policy

Open /faction settings and find the station's per-action ACL. Each action (ENTRY, DOCK, CARGO, MODULE_USE, BUILD_MODULE, BUILD_COSMETIC, MANAGE) has a preset:

A typical setup:

If you set ALLY_ONLY, make sure you've actually allied with another faction via /faction diplomacy proposeALLY_ONLY is only useful when alliances exist.

Step 5: Defenses

Your station starts with default HP. Install turrets + shield modules for real defense. See Stations → Defenses.

Step 6: Insurance (optional)

NPC Insurance Terminals let you buy a per-station insurance policy. On destruction, an insured station's modules survive into the archive (per the policy tier %) — you don't pay to rebuild them. Premium debits the faction treasury.

Upkeep — keep paying or lose the station

Every few hours (configurable), the station charges a fixed amount against your faction treasury. If the charge fails:

The Stations panel (/faction stations) shows upkeep status for all your stations. Pay any time to clear arrears + re-place the sov anchor.

Sovereignty — what your station earns

Stations contribute sovereignty score to the region they're in, under your faction's name. Bigger station tiers contribute more (Capital > Fortress > Citadel > Hub > Outpost).

If your faction has the highest sov score in a region, you're the primary — you control the region. Status transitions on rivals' anchor counts:

A rival exceeding your score by more than 10% flips the primary — they take the region.

Watch your sov status with /faction stations (it shows your stations' regions + their state). Read the full mechanic in Reference → Sovereignty.

What's next

You have an Outpost. You're paying upkeep. You're contributing sov score. The full Outpost-and-up progression is:

Read the full Stations reference for the mechanics behind each.

Welcome to ground-holding.