Salvage Arm Mk III
craft
~58040 cr-equiv/unit
module.salvage_arm_t3Fitting & placement
- Slot family: Utility
- Control: activated from the helm (hotbar slot 2)
- Volume: 8 m³ each
Recipe: 8× Refined Titanium + 4× Sensor Array + 1× Refined Biofuel @ Fabricator Mk II
Consumed (to make 1, to the floor)
- Raw ore (mined): Raw Copper ×72, Raw Iron ×336, Raw Platinum ×48, Silica ×24, Raw Titanium ×312
- Farmed (Aquaponics): Lettuce ×4
- Bought from shop: Refining Flux ×192
- Activities: ~808 asteroid mines (CORE) · ~16 asteroid mines (FRONTIER) · ~156 asteroid mines (MID) · 15360 cr · ~5960s craft/refine
Tools / infrastructure required
- Mining Laser Mk I
module.laser_mining_t1(starter, free) host: **ship** - Fabricator Mk I
module.manufacturing_t1host: **faction room** (cheapest; also SHIP/ROOM/STATION) - Fabricator Mk II
module.manufacturing_t2host: **faction room** (cheapest; also SHIP/ROOM/STATION) - Ore Refinery Mk I
module.refinery_t1host: **faction room** (cheapest; also SHIP/ROOM/STATION) - Ore Refinery Mk II
module.refinery_t2host: **faction room** (cheapest; also SHIP/ROOM/STATION)
To acquire those tools
Fabricator Mk I module.manufacturing_t1:
- Bought from shop: Fabricator Mk I ×1
- Activities: 6000 cr
Fabricator Mk II module.manufacturing_t2:
- Raw ore (mined): Raw Copper ×36, Raw Iron ×60
- Activities: ~96 asteroid mines (CORE) · ~430s craft/refine
Ore Refinery Mk I module.refinery_t1:
- Bought from shop: Ore Refinery Mk I ×1
- Activities: 5000 cr
Ore Refinery Mk II module.refinery_t2:
- Raw ore (mined): Raw Copper ×90, Raw Iron ×156
- Activities: ~246 asteroid mines (CORE) · ~1090s craft/refine
Alternatives
- Refined Copper: also via pirate drop (Null Reaver)
- Refined Iron: also via pirate drop (Frontier Corsair)
- Refined Platinum: also via pirate drop (Voidborne Stalker Mk III)
- Refined Titanium: also via pirate drop (Null Reaver)
- Refining Flux: also via mining bonus drop (5%, any zone), vote capsule (STANDARD capsule · 5% · Rare, 6/open), refine at Ore Refinery Mk I