STARBROKEN WIKI
Game site ↗
Home/Reference/Building a System

Building a System

A farm is assembled in the world; no menu spawns one. Place a pool of water, drop a console and filters around it, and right-click the console to bring it online. You stock fish by right-clicking the water, plant seeds by right-clicking a bed, and harvest by breaking a ripe crop or hitting a grown fish. This page is the construction half: every block, the network scan, the Siphon, commissioning, and layout.

Where a farm can live

Aquaponics runs on a station or a rented room, never on a ship or in open space. The console refuses anything else ("Aquaponics works on stations and rented rooms only."), and the build flow won't place an aquaponics block on any other host.

Placing or breaking a block requires BUILD_MODULE rights on the host; stocking/dosing requires MODULE_USE. On your own station you have both by default; for rooms, ACL, and renting a base, see Stations.

The build blocks

Each block has an inventory icon (in hand/hotbar) and an in-world material (once placed). For most they match; the Water Reservoir does not (icon is a solid block, renders as water once placed).

Every block is Tier 1, MODULE category, item id under the module.aquaponics_ prefix.

BlockIn-world materialNetwork roleWhat it does
ConsoleCartography Tableanchor (none)Network scan starts here; right-click to commission, read status, and dose supplements. One per system.
Water ReservoirWater (icon: Prismarine)WATERRenders as real, swimmable water. Carries the network and counts as water volume.
Biofilter MediaComposterFILTERConverts ammonia into nitrate. Must touch the water.
Grow BedFarmlandBEDWhere crops grow. Plant a seed by right-clicking it. Must sit next to the water.
Grow LampSea LanternLAMPLights beds within ~16 blocks. Burns Drive Cells.
AeratorSoul SandAERATIONAdds oxygen to the water. Must touch the water.
Circulation RelayLightning RodPUMPRaises the throughput a large network sustains.
PipeTinted GlassPIPECarries the network across a gap without being a reservoir.

Inspect a placed block bare-handed (below) to read its description and a live meter.

The Starter Kit

The Aquaponics Starter Kit (aquaponics.starter_kit, a Chest Minecart) bundles a first farm. Right-click to unpack: the kit is consumed and contents drop into your inventory (overflow lands at your feet). Inside:

ContentsQty
Console1
Water Reservoirs12
Biofilter Media2
Grow Beds10
Grow Lamps2
Aerator1
Cod Eggs4
Lettuce Seeds10
Siphon1

Cod is the hardy starter fish; Lettuce is a leafy crop that needs no supplements. The unpack message: "Build a 3×3+ water pool, drop the Console + biofilters + grow beds + a lamp around it, then right-click the Console to commission."

The Siphon removes reservoir water (below).

Sourcing the parts

Circulation Relay and Pipe are fabricate-only; they have no vendor offer.

Supplements follow the same buy-or-mine pattern. See Power & Supplies.

Reservoir water

In hand the Water Reservoir is a solid block (Prismarine icon). Once placed, it turns into real water a heartbeat later (the delay keeps the pool from lagging in). Fish swim in it; you stock fish by right-clicking the water surface.

The water network

Blocks must be connected into one network; the console checks connectivity via flood-fill.

  1. The scan starts at the Console and floods through its six face-neighbors.
  2. It travels only through conduit blocks: Water Reservoirs and Pipes. The network can be any shape.
  3. It then counts working blocks (biofilters, beds, aerators, relays) that are face-adjacent to a network block.

Rules that follow:

Lamp reach

A Grow Lamp lights a bed if it's face-adjacent or within ~16 blocks (straight-line distance; your server may tune this). Aim for ~2 lamp-units per bed; under-lighting slows those beds rather than killing them. See Power & Supplies for Drive-Cell burn.

Commissioning

With blocks placed and connected, right-click the Console to commission. If the gate fails, the console prints every shortfall at once with the exact count and fix.

What it checks (your server may tune these):

RequirementMinimum
Connected water networkmust exist
Water volume10
Biofilter Media2
Grow Beds0 (optional)

A failed commission looks like:

[Aquaponics] Can't commission yet:
  water reservoir 6/10 - add more connected Water Reservoir blocks
  biofilter 1/2 - add Biofilter Media touching the water

Each line is <thing> <have>/<need> - <how to fix it>. Fix and click again. When everything passes, the system comes online once (a double-click can't spawn two), plays a confirmation effect, and tells you to drop fish in the water, plant seeds on the beds, add a Grow Lamp near the beds (within ~16 blocks), and an Aerator.

Minimum valid farm: 10 connected reservoir water + 2 biofilters + a console touching the water.

After commissioning, right-clicking the console shows the live status instead of the checklist: the four meters (ammonia/nitrate/pH/oxygen), the bacteria cycle %, the current limiting factor for crop growth, fish and crop counts, and any alarms with a recommendation. Each number is explained on The Nitrogen Cycle.

Fish-only farms

The grow-bed minimum is 0, so water + biofilters + fish, no crops is a valid build. The biofilter still processes the waste; the nitrate goes unused. A fish-only system yields protein and eggs (see Fish). Add beds later and they pull the nitrate the fish already produce.

Inspecting your blocks

Right-click any placed build block with an empty hand to read its description and a live meter. Works on the Composter (biofilter), Soul Sand (aerator), Sea Lantern (lamp), Lightning Rod (relay), and Tinted Glass (pipe). Bare-hand only; holding a block places it instead.

Right-clicking a crop block bare-handed inspects the crop. See Crops.

Layout tips

One system per host

A host (one station or one room) runs a single aquaponics system: one console, one network. Scale the single network bigger rather than building a second.

See also