STARBROKEN WIKI
Game site ↗
Home/Reference/Food & Demand

Food & Demand

Everyone eats; only station- or room-owning factions can run an aquaponics rig (Building a System).

Hunger

Hunger uses the 0–20 food bar. It drains as you act plus a slow passive drain, persists across relogs and restarts, and never causes death. Only Survival and Adventure players drain (Creative and Spectator do not). The bar rises only by eating a food item.

The drain

SourceDrain
Idle / standing~0.5 food / min on the bare bar — but food banks a reserve that lasts far longer (see Saturation)
Sprinting+1.0 food / min on top of the idle drain
Real activitythe usual cost of jumping, mining, etc. layered on

A high-saturation meal keeps the bar pinned full well beyond the bare ~40 minutes: roughly a ration ½ hr, a cooked meal 1–1½ hr, and the Superfood ~3 hr. The bar can reach empty, which maxes the (gentle) debuffs. Your server may tune these numbers.

The debuffs (rare, and never lethal)

Hunger is a faint nudge to eat, not a punishment. The effects only start when you're genuinely low, fire rarely, and the worst of them is a small per-pass chance you'll seldom see — especially since a good meal keeps you full for a long time. Each effect re-checks every ~5-second pass; the steady ones (Slowness, jetpack cut) hold while you're below their line, and the flickers (Nausea, Darkness) and the helm-eject roll occasionally at low chances.

Food levelWhat kicks in
below 4Slowness I
below 3+ an occasional Nausea flicker and a stomach growl
below 2+ Slowness II, jetpack grounded, and a small chance to be thrown from the helm
below 1+ an occasional Darkness flicker

Your server tunes every threshold and the (deliberately low) flicker/eject chances.

Eating

Hold a food item and right-click (at air or a block, main hand only). One item is consumed and the food bar rises; a buff food applies its potion effect.

Food must be cooked

Raw produce and protein aren't edible; they're ingredients. Cook them into meals at a Galley (a station/room cooking module, made at a T2+ Fabricator). Only meals made from fruiting crops (tomato, wheat) carry buffs; leafy and protein meals fill the bar only. The capstone Superfood combines every dish for all six buffs at once. The plain NPC ration is the ready-to-eat floor. The Food Roster lists every dish with its hunger, saturation, and buff; the Crafting wiki has the meal tree and recipes.

Raw lettuce also feeds industry: a Fabricator renders it into biofuel, refined into the life-support cells that capital ship kits need.

See also